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Obstacles: holes that make new edges

A sunken cell is a hole in the cloth. Leave it empty — threads can’t go through it. The rest of the cloth still has to be covered completely.

A hole is simple to understand and easy to underestimate. It doesn’t just remove one cell: it changes every cell around it.

A hole is a piece of edge

For its neighbours, a hole works exactly like the border of the board. A cell next to a hole has one exit fewer. So all the edge tricks move inside the board: a cell between a hole and the border is squeezed from two sides, and a cell touching two holes may become a corner in the middle of the cloth.

The highlighted cell has a hole on the right and the border on the left: only up and down are open.

Count exits as you would on the edge. Two exits on opposite sides — a corridor, the thread passes straight. Two exits on adjacent sides — a corner. One exit — the cell must hold a button.

The solution: the thread from the highlighted cell runs straight down the corridor, as forced.

Holes split the board

A line of holes works like a wall. Several holes in a row, or holes meeting the border, cut the cloth into parts connected only through narrow gaps. Each gap is a strong clue: only a limited number of threads can pass through it, and a part that contains just one button of a pair must be left by that pair’s thread through one of the gaps.

Before drawing, outline the regions in your head. For each region, list the buttons inside. A region with an odd structure — one button and lots of empty cells — tells you which thread has to come in and fill it. The same reasoning solves big boards (/guides/big-boards/).

First level of the Obstacles set: four holes in the lower-left part of the board.

Don’t forget the rest of the rules

A useful check after every thread: walk around each hole and look at its neighbours. If one of them now has a single free exit and no button, the last thread was wrong. Holes make such dead ends appear faster than on a plain board.

A hole in a corner of the board is a cut-off corner: the two cells next to it become the real corners.

Practise in the Obstacles set: eight levels from 5×5 to 7×7, from boards with a single cluster of holes to boards where holes line up into a wall.

Play FiloopBig boards: 9×9 and 10×10 without guessing →